Volo Airsport

A skydiving game developed by Ramjet Anvil

Browsing Posts in Volo

High time for an update, methinks! Non-Technical stuff I have been demoing the game to more and more people, and I’ve been streamlining the feel of the game according to the feedback I’ve received so far. The design principle I’m trying to use is something you can call ‘layered complexity’. I’m making sure that the [...]

I’ve been a little too quiet lately! Here’s a collection of Volo-related tidbits that have been going on. Playtesting Over the last couple of weeks I’ve put the game in the hands of a bunch of friends. They played a slightly more updated version of this: In short, they loved it! This is the first [...]

I’ve been thinking about switching to open development for Volo. Open development, in short, means that you make the development process very transparent. There are several things you can do, including: Maintain a publicly available, detailed log of all important developments. Keep in close contact with the community, by all means available. Make some or [...]

In this post I’ll detail the work I’ve done on the game so far. When I started building this game about 8 months ago I had a couple of years of programming experience, but no extensive knowledge of physics or specific game-related technologies. Thus so far the development process has mostly consisted of learning a [...]

Volo is a work-in-progress game about winguit flight. The word Volo means ‘I Fly’ in latin, which I’ve found to be a good working title. Anyway, never seen or heard of a wingsuit? Then check out these videos: Basically, a wingsuit allows you to glide graciously (read: shoot recklessly) through the air and cover considerable [...]